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	<title>Comments on: Mob Wars Helper&#8217;s future</title>
	<atom:link href="http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/feed/" rel="self" type="application/rss+xml" />
	<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/</link>
	<description>Different thoughts by different people</description>
	<lastBuildDate>Sat, 16 Jul 2011 12:45:14 +0000</lastBuildDate>
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	<item>
		<title>By: Piotr P. Karwasz</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34219</link>
		<dc:creator>Piotr P. Karwasz</dc:creator>
		<pubDate>Tue, 26 Aug 2008 23:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34219</guid>
		<description>&lt;strong&gt;Al-Mulla&lt;/strong&gt;: fixed in 1.0-rc2.</description>
		<content:encoded><![CDATA[<p><strong>Al-Mulla</strong>: fixed in 1.0-rc2.</p>
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		<title>By: Al-Mulla</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34162</link>
		<dc:creator>Al-Mulla</dc:creator>
		<pubDate>Thu, 21 Aug 2008 01:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34162</guid>
		<description>Since no more multiple locations.. I noticed the script had a problem in calculating and suggesting the newly added weapons (CheyTac .408 is fine) but the tactical armor is not calculated and always put as unused!. Hence, affecting total attack, defence and # of mobs to fight.. appreciate if you look @ it as all the numbers now r not correct (when buying tactical armors that is) ... thank u</description>
		<content:encoded><![CDATA[<p>Since no more multiple locations.. I noticed the script had a problem in calculating and suggesting the newly added weapons (CheyTac .408 is fine) but the tactical armor is not calculated and always put as unused!. Hence, affecting total attack, defence and # of mobs to fight.. appreciate if you look @ it as all the numbers now r not correct (when buying tactical armors that is) &#8230; thank u</p>
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	<item>
		<title>By: Piotr P. Karwasz</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34158</link>
		<dc:creator>Piotr P. Karwasz</dc:creator>
		<pubDate>Wed, 20 Aug 2008 22:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34158</guid>
		<description>&lt;strong&gt;ahmad&lt;/strong&gt;: It would be nice to have a Turkish-English translation of that post :-)

Anyway thank you for sharing the existence of &lt;a href=&quot;http://wiki.imacros.net/Main_Page&quot; rel=&quot;nofollow&quot;&gt;iMacros&lt;/a&gt;. Personally I&#039;ll still continue to use GreaseMonkey, since it gives me more control over what the script is doing: for example my script knows &lt;strong&gt;exactly&lt;/strong&gt; when you can do a certain job and does not reload the page if not needed.

If you don&#039;t have anything against it I&#039;ll look into a way to improve these macros.</description>
		<content:encoded><![CDATA[<p><strong>ahmad</strong>: It would be nice to have a Turkish-English translation of that post <img src='http://karwasz.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Anyway thank you for sharing the existence of <a href="http://wiki.imacros.net/Main_Page" rel="nofollow">iMacros</a>. Personally I&#8217;ll still continue to use GreaseMonkey, since it gives me more control over what the script is doing: for example my script knows <strong>exactly</strong> when you can do a certain job and does not reload the page if not needed.</p>
<p>If you don&#8217;t have anything against it I&#8217;ll look into a way to improve these macros.</p>
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	<item>
		<title>By: Ray</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34146</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Wed, 20 Aug 2008 19:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34146</guid>
		<description>no point doing the locations now, at least the script is able to calculate the new weapon and armor~</description>
		<content:encoded><![CDATA[<p>no point doing the locations now, at least the script is able to calculate the new weapon and armor~</p>
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	<item>
		<title>By: ppp</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34145</link>
		<dc:creator>ppp</dc:creator>
		<pubDate>Wed, 20 Aug 2008 19:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34145</guid>
		<description>thanks! just found this script and it&#039;s really helpful :)</description>
		<content:encoded><![CDATA[<p>thanks! just found this script and it&#8217;s really helpful <img src='http://karwasz.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: ahmad</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34144</link>
		<dc:creator>ahmad</dc:creator>
		<pubDate>Wed, 20 Aug 2008 13:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34144</guid>
		<description>There are some macros at http://www.hakanozerdem.com/2008/08/20/mob-wars-facebook-biraz-hile-zamani/ which work in Firefox with iMacros extension.

Just set them up and the game will be played automatically.</description>
		<content:encoded><![CDATA[<p>There are some macros at <a href="http://www.hakanozerdem.com/2008/08/20/mob-wars-facebook-biraz-hile-zamani/" rel="nofollow">http://www.hakanozerdem.com/2008/08/20/mob-wars-facebook-biraz-hile-zamani/</a> which work in Firefox with iMacros extension.</p>
<p>Just set them up and the game will be played automatically.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34128</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 19 Aug 2008 01:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34128</guid>
		<description>FYI, they backed out the multiple locations stuff.</description>
		<content:encoded><![CDATA[<p>FYI, they backed out the multiple locations stuff.</p>
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	<item>
		<title>By: Piotr P. Karwasz</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34120</link>
		<dc:creator>Piotr P. Karwasz</dc:creator>
		<pubDate>Mon, 18 Aug 2008 21:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34120</guid>
		<description>&lt;strong&gt;bradley&lt;/strong&gt;: I suppose you reset your account (or you logged into another more powerful account in the same browser). The script assumes that while playing more and more buildings are available, and it panics if it does not find old buildings.

Try reinstalling (and don&#039;t forget to check the &quot;Also uninstall associated preferences&quot; box).

&lt;strong&gt;TR&lt;/strong&gt;: Thanks, the script will take that into account automatically whenever you change level or uninstall and reinstall the script (checking also the &quot;Also uninstall associated preferences&quot; box).

&lt;strong&gt;Anonymous&lt;/strong&gt;: Thanks, unfortunately dealing with multiple locations is more complex than just adding new city buildings. If you decide to stay in London you can reinstall the script as in the answer to TR and it will work (probably flawlessly).

&lt;strong&gt;jcbhntz&lt;/strong&gt;: So I see. I think they&#039;ll change a lot of things in the next days so it would be useless to try catch up with them.</description>
		<content:encoded><![CDATA[<p><strong>bradley</strong>: I suppose you reset your account (or you logged into another more powerful account in the same browser). The script assumes that while playing more and more buildings are available, and it panics if it does not find old buildings.</p>
<p>Try reinstalling (and don&#8217;t forget to check the &#8220;Also uninstall associated preferences&#8221; box).</p>
<p><strong>TR</strong>: Thanks, the script will take that into account automatically whenever you change level or uninstall and reinstall the script (checking also the &#8220;Also uninstall associated preferences&#8221; box).</p>
<p><strong>Anonymous</strong>: Thanks, unfortunately dealing with multiple locations is more complex than just adding new city buildings. If you decide to stay in London you can reinstall the script as in the answer to TR and it will work (probably flawlessly).</p>
<p><strong>jcbhntz</strong>: So I see. I think they&#8217;ll change a lot of things in the next days so it would be useless to try catch up with them.</p>
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	</item>
	<item>
		<title>By: TR</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34119</link>
		<dc:creator>TR</dc:creator>
		<pubDate>Mon, 18 Aug 2008 20:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34119</guid>
		<description>FYI- new job: Drug Smuggling By Air</description>
		<content:encoded><![CDATA[<p>FYI- new job: Drug Smuggling By Air</p>
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	</item>
	<item>
		<title>By: jcbhntz</title>
		<link>http://karwasz.org/blog/2008/08/18/mob-wars-helpers-future/#comment-34115</link>
		<dc:creator>jcbhntz</dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://karwasz.org/blog/?p=132#comment-34115</guid>
		<description>Cities update is being rolled back.</description>
		<content:encoded><![CDATA[<p>Cities update is being rolled back.</p>
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