[This version of the script is OBSOLETE. For more informations and new releases check the Mob Wars Helper category.]
A couple of minor improvements have been sitting on my computer for almost a month. Since I don’t have time to add any major features, I hope you’ll appreciate the small bug fixes from previous versions.
Changelog:
- Captchas are detected now and the script will stop waiting for human input whenever one is encountered.
- The attack and defence values are now computed according to the formula “sum of weapons + mob size * attack/defence points” instead of “sum of weapons + attack/defence points” previously used.
- Some minor bugs in the total city value where fixed.
Mob Wars Helper: version 1.0-rc1
Also available at Userscripts.org
For more informations on installation, please read the FAQ.
Curently having problems with new weapon and armor at level 50.
CheyTac .408
Upkeep: $7000
Attack: 19
Defense: 0
Tactical Armor
Upkeep: $6000
Attack: 0
Defense: 19
Adam: What kind of problems?
im level 45, i have problems when i go to the stockpile or fight
it says “Error in module ‘datadisplay’ on line 1616: itemlist[i] has no properties”
and doesnt show any of the data it usually would, next best weapon upgrade etc.
Did that for me last night, but when i levelled up and it checked new buildings, weapons etc, it was fixed.
Also where has cash flow gone?
working great! thanks so much for your efforts
any new features coming up by the way?
At what level does the script become active, as i just reset my account and it’s resting all the time
Level 10, i just found out is when it becomes active
ryan: It’s fixed in the new release.
Darren: The cash flow in the script’s panel should always be there.
The problems with account resetting are solved in RC2.
ppp: I don’t have much time to write new features these days.