Monsters Enhancer (version 1.1.1)
I published a quick fix for the Monsters Enhancer, that makes it work with the new Facebook layout as version 1.1.1.
I published a quick fix for the Monsters Enhancer, that makes it work with the new Facebook layout as version 1.1.1.
Since I’ve stumbled across a site which offers scripts similar in features to those you find on this site, but for a fee, I would like to elucidate about the licensing of my scripts.
They are all released under GNU General Public Licence version 2 or (at your choice) later. They are free of charge and provided without any warranty (even implied). I’ll do my best to resolve all the problems on this blog.
However if you wish to make a donation, you are welcome to do so. They will help me maintaining this site and coding new script features. Here are some methods you can use:
A popular way to send money over the Internet.
: Moneybookers has fees a lot smaller than Paypal and thus it’s the preferred way to send donations. My e-mail address on the site is piotr AT karwasz DOT org.Remember to include your name or nickname and an e-mail address so that I can thank contributors personally and dedicate new releases to them :-).
This site also displays ads to support itself, but since Google AdSense pays on a per-click rather than per-view basis I won’t see any money until 2020 ![]()
In order to improve the main workflow of the code, we made a big rewrite of the Facebook Monsters Enhancer script>. Version 1.1 works more smoothly, takes less space in your Firefox preferences and has a couple of new features:
Since the interest in this game has faded, we won’t probably release any new versions of the script, except bug fixes.
Facebook Monsters Enhancer: version 1.1
Also available on UserScripts.
Many people message me with problems in installing the user scripts in their browsers. Here is a little FAQ to help you out:
You can find a more detailed walk-through in the Greasemonkey Manual. A common mistake is to still try using Internet Explorer even after the installation of Firefox, I can show you my logs to convince you that people fall into this trap. Yes, downloading Firefox is not enough, you have to use it.
After more than a month without releases, we eventually published version 1.0 of our script. The release focuses mainly on one big feature (mostly written by ViXaY): you can now buy stuff automatically.
If you enable Auto-buy the script will automatically purchase shields and boom sticks if you have enough money to buy them and you don’t already have them.
This version allows you to do every action that the game have automatically. There will be probably no more versions of the script unless you have a brilliant idea that needs implementing. Happy fighting to you all!
Facebook Monsters Enhancer: version 1.0
Also available on UserScripts.
We are proud to release the first beta version of the Facebook Monsters Enhancer. Among other improvements we feature:
Facebook Monsters Enhancer: version 1.0-beta
Also available on UserScripts.
The Facebook Monsters Enhancer is now a SourceForge Project. If you are interested in downloading the most recent version of the script you can do it through SVN with the following command.
svn co https://facebook-gm.svn.sourceforge.net/svnroot/facebook-gm/trunk facebook-gm
You can also report bugs, submit patches and request features on the Project’s Homepage.
I am happy to announce the release of the first usable version of Facebook Monsters Enhancer. It is a script based upon ViXaY Xavier’s enhancer that helps you to play the Facebook applications Slayers, Werewolves, Vampires and Zombies. It features functions to automatically feed monsters (based upon the feed history) and attack foes. All this without manual intervention.
If you use this script, please leave your feedback as comments.
Attention: version 1.0-alpha that I posted on Userscripts earlier this evening has a little bug that renders it unusable.
Facebook Monsters Enhancer: version 1.0-alpha2
Also available on UserScripts.
Features
TODO
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